Small browser games and playful experiments. All free to play.
A daily "guess the price" game — Wordle for what things are worth.
Every day there's one item — a luxury watch, a startup acquisition, a weird product — and five guesses to nail its price in USD. Hot/cold feedback after every guess, a spoiler-free emoji share grid, and streaks + stats saved in your browser. Same puzzle for everyone worldwide; a new one drops at midnight UTC.
visit worthle.org →A slow side-builder powered by chess — a persistent war map moved by real games.
You play normal chess, and every game moves a persistent world: a 64-province map that is itself a chessboard, where three Houses siege and hold territory. Win a game, earn a War Banner, plant it — walls crack, provinces fall, and the land remembers your checkmate. Stakes scale with surprise, so upsets hit hardest and casual players matter. Playable solo prototype vs bots; your war is saved in your browser.
play Chess Royale →A small black-and-white Asteroids clone, in the browser.
Classic vector-style Asteroids: drifty inertial flight, wrap-around world, splitting rocks across four sizes. Ten escalating levels, scored on what you destroy and how fast you clear. Keyboard only.
play Asteroids →Free minefield-style game that explains gambling odds and house edge.
8 Mines is a probability game on a 4×4 grid: each tile might be a mine, and you try to survive eight clicks across four stages. It is deliberately not gambling — no money, full transparency — and uses rising difficulty and visible odds to show why real games feel "almost winnable" and how the house wins over time.
visit 8mines.com →Quick, mobile-friendly random Wikipedia browsing.
Quick + Wiki = Quiki: a fast, fun way to dip into random Wikipedia articles when you have a few minutes, built for phones first. The very first full project I shipped.
visit quiki.eu →